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Posts Tagged ‘Spiel 09’

Replay: Colonia

Posted by Eisley on 18th January 2010

[If you don’t know how to play Colonia, please read my initial review before reading this post.]

My initial review of Colonia was one of my earliest reviews and focussed a lot on how the game is played.  My recent play of Colonia made me want to re-visit it and talk more about the gameplay.

This time we played with 5 players.  The 3 of us that had played before were slightly concerned that it would be more chaotic than when we played with 4 because plans could be more easily disrupted by other players because there would be more players who could take the action you were planning before you did.  In actuality, it didn’t feel like this and you just planned with other players in mind as usual.  It did make player order even more important because the amount of materials/goods/contracts/relics are the same no matter how many players are playing.  So, there were fewer materials/goods/contracts/relics per player to be had compared to a 4 player game. Read the rest of this entry »

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Review: Savannah Tails

Posted by Eisley on 17th January 2010

Savannah Tails is a game of Ostrich racing.  The designers’ previous game was dog sled racing (Snow Tails) and this is a lighter and very different game.

Each player has a deck of cards which each show one of four colours and a number from 2 to 6.  The track along which the ostriches race is made up of sections – straights and curves – which can be arranged in lots of different way.  Each track section shows 4 trails (red, blue, yellow and black) and each has a tree at one side of the track. 

At the start of each round, the playing order is determined by the player whose ostrich is furthest forwards, and ties are split by whoever is closest to the tree on that section of track.  On their turn, a player plays one card from their hand of 4 (sometimes 5) cards, moves their ostrich along the track and then draws another card from their deck.  When each player has taken a turn, a new rounds starts. Read the rest of this entry »

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Review: Mow

Posted by Eisley on 8th January 2010

 Mow (pronounced Moo as it’s the noise cows make in France) is a simple but active card game with good player interaction as each tries to obstruct the other players. 

The game consists of two decks of cards – one deck is used for 2 to 5 players and the other deck is added for 6 to 10 players.  Each card shows a cartoon cow and has a number on between 0 to 16, plus each has a number of flies on it from 0 to 5.  Flies are bad and the players want to avoid collecting them.

Each player starts with 5 cards.  On their turn, a player plays a card to the centre of the table so that a single row of cards builds up and these will be in numerical order.  Read the rest of this entry »

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Review: Alea Iacta Est

Posted by Eisley on 8th January 2010

Alea Iacta Est is a dice rolling and allocation game.  For any gamer who rejects games where dice are central, please read on as you may miss a really enjoyable game.

The game consists of several rounds where players are trying to score as many points as possible.  Players start each round with 8 dice of their colour and provinces.  Players take turns rolling their remaining dice and allocating some (or all) of them to one of the areas on the table for which they may get a reward at the end of the round depending upon what other players place in the areas too. Read the rest of this entry »

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Top 10 Games: Very Portable 2-player

Posted by Eisley on 16th December 2009

Taking lots of games away whether on holiday or business trips  can often be a problem due the size and weight of games; yet, many small games don’t deliver enough punch to warrant being carried.  Over the years I have assembled a bag of excellent 2-player games which has been updated as new games have appeared.  I usually have 5  or 6 of the following games fitted neatly into a single cloth bag.

Note that these portable (easy to transport) games aren’t to be confused with travel games (easy to play on-the-move/whilst travelling.  (Check out my Top Games for a Family Christmas too.) Read the rest of this entry »

Posted in Board Games, Top Games | Tagged: , , , , | 4 Comments »

Review: Vasco Da Gama

Posted by Eisley on 15th December 2009

In Vasco Da Gama, players are each preparing ships and setting sail for the New World to earn victory points.  In essence, Vasco Da Gama is a worker placement game played over 5 rounds.  Each round players place their 4 (sometimes 5) action disks on one of the 4 areas so they can perform the relevant actions, and then they resolve these actions.  However, the system that determines the order in which the actions actually occur is very clever and is the central and unique feature of Vasco Da Gama.

I recommend reading the rules for the full details but I’ll give an outline of the game.  There are 4 main actions to take: Recruiting crew and captains, Attaining projects, Setting sail, and using the special characters. Read the rest of this entry »

Posted in Board Games, Essen Spiel 09, Review, Vasco Da Gama | Tagged: , , , , | 4 Comments »

Review: Bunny Bunny Moose Moose

Posted by Eisley on 13th December 2009

In Bunny Bunny Moose Moose, players use their hands to make deer antler or bunny ear shapes to score points.  Each turn, one player takes the role of the hunter who reads out a poem and reveals a card at the end of each line.  Only 6 cards are in play at any one time, so the 7th card replaces the 1st card, and so on.  All the other players sit in a row facing the hunter so they can see the cards.  On the table there is a score track and each player has a moose and bunny piece.

The cards show either a moose or a bunny: a moose card can show a mixture of antlers up or down, wide or narrow, and on the left or right or both; a bunny card can show ears straight or floppy, at the side or on top of their heads, and on the left or right or both.  Read the rest of this entry »

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Review: Krysis

Posted by Eisley on 11th December 2009

The setting for Krysis is a mix of sci-fi, post-apocalypse and fantasy where players play companies attempting to collect gems and relics from a mine.  Players use cards representing their agents who are either fighters or transporters for not only do you need to collect items but you need to protect them (or steal them) too.

The board shows a mine with 6 levels.  Players start on level 1 and each turn they enter the next level down, so the game lasts for 5 rounds.  Each player has a screen – items placed in front are in their campsite, and items placed behind it are safely at their company’s base.  Each player has two decks of agent cards – fighters and transporters.  Read the rest of this entry »

Posted in Board Games, Essen Spiel 09, Krysis, Review | Tagged: , , , , | 1 Comment »

Replay: Nostra City

Posted by Eisley on 9th December 2009

Nostra City originally grabbed my interest because it’s by the designers of Cold War (CIA v KGB).  The theme was great, the rules sounded good and I enjoyed it when I played it at Spiel (initial review here).  I’ve played it a few times since then and I still really like it for several reasons.  (If you don’t know how the game is played, I suggest reading my initial review before this article.)

WHY I LIKE IT
First of all, each game feels quite different.  The cards that come up for auctions can really alter the shape of the game depending upon their mix.  If there are lots of wiseguys early on, players may be more likely to cheat each other out of income because it will be scarce.  If there’re lots of more racket/turf cards early on, income will be high and players may bid differently and have more options when making the boss more innocent or guilty. Read the rest of this entry »

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Review: Opera

Posted by Eisley on 8th December 2009

When I first heard of Opera, the theme didn’t instantly grab me.  However, it looked nice and it was getting good reports so I was looking forwards to playing it.

The players’ goal is to score points by performing Operas in different European cities and this takes money, opera houses and music.  The game is played over 9 rounds and players earn income (ducats) after every round.  Some points can be earned during the rounds, but the most points are scored at the end of every third round.

The game mechanics in Opera are quite unusual and took the new players (including me) a round or two before we started to understand the relationship between the different elements.  Read the rest of this entry »

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