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Replay: Stronghold – Part Three

Posted by Eisley on 27th November 2009

[This is the final part of my three-part Stronghold Replay post (part one and part two) which is a more in-depth look at Stronghold and is a follow-up to my initial review.]

HEROES
The defender has two heroes who enhance the troops at a wall.  These are very useful, especially as they can not be killed.  One can increase the strength of the units on a wall, and the other adds some strength and can kill an invader unit before the assault.  Of course, both of these special effects cost hourglasses, but can make a big difference.

FLIPPING THE PHASE CARDS
The reverse side of the phase cards works really well.  At the start of a turn, the invader can flip any of their phase cards over to use the options on the back which are different to the front. Read the rest of this entry »

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Replay: Stronghold – Part Two

Posted by Eisley on 26th November 2009

[This is a follow-on from yesterday’s Stronghold Replay post (part one) which is a more in-depth look at Stronghold and is a follow-up to my initial review.]

TRAPS AND BRIDGES
Most of the pathways to the castle can have either a trap (placed by the defender and which will kill some specific enemy units if they use the path) or a bridge (placed by the invader and which mean no trap can be placed there).  Once they are placed, they can not be undone and remain there for the game.  These seem relatively small but, once laid, the paths and traps really start to define the battlefield.  Obvious routes that the invaders troops will probably follow start to form and this starts to determine which walls will be the preferred targets.

I thought this was a really nice gameplay mechanic and I would look to lay down traps or bridges earlier in future games. Read the rest of this entry »

Posted in Board Games, Essen Spiel 09, Replay, Stronghold | Tagged: , , , , | 3 Comments »

Replay: Stronghold – Part One

Posted by Eisley on 25th November 2009

Stronghold is an epic game.  It is filled with relatively simple options and decisions but there are lots of them and no definitive answer as to which will be right or wrong.  The players act and then re-act to one another and there is little (or even no) downtime as play passes back and forth between invader and defender.

Having played Stronghold a couple of times, I thought I would post some further thoughts on the game  (following-up on my initial review.)  I discovered that not only is Stronghold epic but the length of this post was to become similarly epic too.  So, below is the first of a three-part Stronghold replay report. Read the rest of this entry »

Posted in Board Games, Essen Spiel 09, Replay, Stronghold | Tagged: , , , , | 3 Comments »

Review: Stronghold

Posted by Eisley on 28th October 2009

Stronghold

[Below is my initial review of Stronghold.  A three-part report covering the game in a lot more detail is available too:  Part One – Part Two – Part Three]

Stronghold not only has a great setting but it also had a great pre-launch.  The designer released over ten posts about how he came up with ideas and developed the game.  This brilliant bit of marketing explained the game perfectly but was also very evocative.  As a result, I pre-ordered it.

The game is about the seige of a castle.  With two players, one player defends and one invades.   (With more than two players, players share in the invasion or defense.)  Resources are tight, especially for the defender but then they have the advantage of being in a giant castle and shooting at anything approaching the walls.  Read the rest of this entry »

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