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Replay: Colonia

Posted by Eisley on 18th January 2010

[If you don’t know how to play Colonia, please read my initial review before reading this post.]

My initial review of Colonia was one of my earliest reviews and focussed a lot on how the game is played.  My recent play of Colonia made me want to re-visit it and talk more about the gameplay.

This time we played with 5 players.  The 3 of us that had played before were slightly concerned that it would be more chaotic than when we played with 4 because plans could be more easily disrupted by other players because there would be more players who could take the action you were planning before you did.  In actuality, it didn’t feel like this and you just planned with other players in mind as usual.  It did make player order even more important because the amount of materials/goods/contracts/relics are the same no matter how many players are playing.  So, there were fewer materials/goods/contracts/relics per player to be had compared to a 4 player game. Read the rest of this entry »

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Review: Colonia

Posted by Eisley on 30th October 2009

ColoniaThere are few specific designers I follow but Dirk Henn is one that I do.  So, I was excited that he was releasing a new big game.  And big is the word – big in size, big in weight and big in thinking.

Players play families in a town who use resources to make goods which they sell in order to buy relics.  Each step of the game is relatively simple, but it is the decisions to be made at each step that makes this an enjoyable, meaty game of thinking and decisions. Read the rest of this entry »

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